The Seven Demonlords of Anuheim
Explore the seven Demonlords, their corrupting dominions, warlocks who serve them, and the lingering influence they hold over Anuheim.
Jackisath
The Demonlords are not gods, though mortals often mistake them for such. They are sovereigns of corruption, each bound to a dominion of vice that gnaws at mortal hearts.
Their hunger is to twist the world until it mirrors their nature. During the Demonic Wars, a hundred years past, all seven walked the realm at once. Their banishment scarred the land, leaving wounds that bleed still.
Nature of the Demonlords
A Demonlord is corruption given sovereignty. Pride, Greed, Wrath, Envy, Lust, Gluttony, and Sloth are their thrones, yet they are not mere personifications. Each is a will vast and cunning, with armies of demons fashioned in their likeness. When a Demonlord whispers, kingdoms fall. When a Demonlord walks, mountains crumble, seas boil, and hope falters.
They are eternal in essence, yet their forms are fragile in the mortal world. Banished once, they cannot remain without anchors: cults, sacrifices, or shards of their dominion torn open.
Influence in the Mortal Realm
Their dominion spreads not by armies alone but by the corruption of institutions: a guild enthralled to Greed, a court entwined in Lust, a dynasty raised by Pride. Mortal rulers who believe themselves untouched often discover their hands already bound by unseen chains.
Each Demonlord’s essence seeps through their servants:
Whispers: Dreams, compulsions, and promises whispered into the minds of mortals.
Gifts: Warlocks and cultists receive fragments of power in exchange for obedience.
Agents: Demons step through the veil to enforce their master’s will.
Warlocks
A warlock is a mortal who forges a covenant with a Demonlord. Unlike the studious mage who bends the world through shard and will, the warlock’s strength comes from surrender and ritual.
In return for loyalty, the Demonlord grants power: fire that consumes, illusions that deceive, hunger that drains. Every gift carries the master’s flavor. Some warlocks rise as kings of cults, others burn as hollow vessels when promises unravel.
Summoning Hierarchy
Magic: The simplest channel, where mortals wield fragments of demonic essence without form.
Demons: Summoned minions shaped by their lord’s dominion, bound with blood and oaths.
Demonlords: The rarest and most catastrophic, for when one manifests fully, the world bends. During the Demonic Wars, all seven strode across Anuheim, leaving scars that still fester.
Lasting Role in the World
The Demonlords endure as the constant undertow of Anuheim. Their cults never vanish. Their whispers never cease. Even in banishment, they shape ambition, hunger, and despair. Every fallen city bears their fingerprints. Every warlock’s bargain risks their return.
Azaryth, the Crown of Defiance (Pride)
Azaryth embodies the refusal to bow, the belief that one deserves to rise above gods and kings alike. Pride in his dominion is never strength of spirit but the elevation of self beyond all bonds. His presence does not shatter with rage; it corrodes with conviction that only I matter.
Azaryth takes the shape of a towering, winged demon whose every feature exudes regal authority. His body gleams with a golden luster as though clad in living armor, yet cracks show the corruption beneath. A crown of jagged horns rises from his brow, and a mask of gold conceals his true visage. His wings spread wide and radiant, feathers singed and tattered but never diminished, as if declaring that even ruin is still glory. Wherever he walks, the air is heavy with the weight of inevitability, as though kneeling were the only choice.
Targets of Corruption
Rulers and Nobles: Azaryth thrives among courts and dynasties, whispering that they rule by eternal right. He crowns tyrants in his image.
Prophets: Not the mages who master magic, but the voices who claim divine or fated insight. To Azaryth, prophecy is a stage from which pride proclaims itself absolute.
The Ambitious: Any mortal who seeks to rise above their station, who believes no chain can bind them, finds Azaryth’s whisper at their ear. He rewards their hunger for ascension, no matter the cost.
Chalyth, the Maw That Never Closes (Greed)
Greed is the hunger that swells with every taste, the craving that multiplies as it is fed. Chalyth corrupts through desire for more and more, until ambition becomes a pit without bottom. In his shadow, abundance rots into obsession, and wealth itself becomes the chain that binds.
Chalyth is a colossal, winged demon, his form bloated with excess yet draped in regal splendor. His flesh swells beneath layers of gold, silks, and gemstones, each treasure clinging to him like a second skin. His wings sag beneath their own weight, yet they gleam as though lacquered with molten coin. His maw stretches wide in a perpetual smile of possession, every breath reeking of feasts that never end. He is less a beast of famine than a parody of kingship — luxury so overwhelming it devours itself.
Targets of Corruption
Rulers and Nobles: Crowned heads who mistake possession for power, drawn into dynasties of hoarding.
Guildmasters and Merchants: Those who weigh worth in ledgers and chains of coin, binding themselves to endless bargains.
The Desperate: Souls who clutch at scraps for fear of loss, only to be swallowed whole by their own obsession.
Sythara, the Chains of Desire (Lust)
Sythara rules the dominion of desire, where longing becomes chain and beauty becomes snare. She corrupts the sacred bond of union into perversion, turning what was meant for love, devotion, and creation into slavery of flesh and spirit. Her power thrives wherever pleasure is idolized above purpose, and where passion becomes the yoke that drags mortals into ruin.
Sythara appears as a towering, winged demoness whose beauty bends to the desires of those who behold her. Her form is exquisitely proportioned, every curve sculpted to entice, yet marked with unmistakable demonic majesty. Horns crown her brow like a twisted diadem, a thin tail curls behind her with precise elegance, and her hooved feet strike the earth. Her wings are wide and feathered, flawless in symmetry, but blackened at the edges as though burned by her own
touch. Chains and veils adorn her body, each link and shimmer a reminder that her beauty is both a gift and a prison.
Targets of Corruption
Courts and Empires: Where marriages and alliances are forged, Sythara twists loyalty into possession and passion into shackles.
Prophets of Pleasure: Charismatic voices who lead others into obsession, binding their followers through allure and indulgence.
The Lonely and Ambitious: Those who crave touch, recognition, or belonging, and in their surrender find themselves enslaved.
Caltheris, the Mirror of Hate (Envy)
Caltheris rules the dominion of envy, where admiration decays into hatred and kinship fractures into rivalry. His gift is the mirror that distorts, showing mortals not what is true, but what they lack. Every reflection becomes a wound, every vision a poison, until the hunger to possess or destroy eclipses all else.
Caltheris takes the form of a great winged demon, his face a broken mirror of shifting shards. Each shard twists the image of those who gaze upon him, reflecting them as lesser, corrupted, or mocked. His wings are leathery and cruelly hooked, symbolic for tearing down rather than lifting. His body is lean and angular, each movement sharp as if honed against the envy he embodies. To behold him is to feel small, diminished by the distortion of one’s own image.
Targets of Corruption
Rivals and Siblings: He delights in turning blood into bitter feud, where every gain for one becomes agony for the other.
Guilds and Houses: Prosperity in one hand becomes ruin in another, as jealousy drives them to betrayal and war.
Disciples and Followers: Those who once admired their masters or leaders are shown visions that twist respect into resentment, until loyalty breaks into treachery.
Vorrak, the Inferno Without End (Wrath)
Vorrak rules the dominion of wrath, the fury that knows no restraint and the battle that never ends. His power is escalation: a single strike swelling into massacre, a single feud growing into war. Where his essence flows, anger cannot cool, and peace is devoured by fire.
Vorrak looms clad in plates of red-hot iron, every seam blazing with molten fire as if the metal itself strains to contain the rage within. His wings are vast, edged in molten seams, and when his fury mounts they blaze with such heat that the air warps and lava drips in burning trails. His eyes glare like furnaces, his voice like the shattering of stone. In battle, each strike stokes his fury higher — until the very ground seethes beneath him and those who dare approach are scorched by his presence.
Targets of Corruption
Warriors and Soldiers: Wrath turns duty into slaughter, feeding upon the taste of blood.
Rebels and the Downtrodden: He twists just cause into vengeance without end, uprisings that burn all they touch.
War Leaders: Chiefs, generals, and kings are driven to forsake peace and wage war until their lands are consumed.
Maugrath, the Feast of Ashes (Gluttony)
Maugrath is the endless feast, the hunger that devours until nothing remains. His dominion is excess without limit, where every bite demands another, and every triumph crumbles to ash in the mouth. Wherever his corruption spreads, fields wither, herds vanish, and mortals gorge themselves into ruin, feeding a hunger that cannot be quenched.
Maugrath towers as a grotesque demon swollen with obscene flesh, his body straining under the weight of endless consumption. His wings sag heavy with foul ichor that drips in steaming trails, each drop melting and eating away whatever it touches. His maw gapes wide across his face, jagged teeth grinding constantly, grinding even when nothing is there. Tumorous growths swell from his frame, each pulsing like an organ desperate to consume. He is regality drowned in rot, excess given monstrous shape, a banquet that eats the world itself.
Targets of Corruption
Farmers and Villages: Driven to devour their own harvests, leaving famine in their wake.
Nobles and Courts: Those who gorge on banquets and wealth while their people starve are claimed by his shadow.
The Desperate Hungry: Mortals who cling to survival at any cost, feeding until they themselves are consumed.
Veydrith, the Lethargy That Smothers (Sloth)
Veydrith governs surrender, the slow collapse of will and the yielding of all things to stagnation. He spreads heaviness and lethargy, pressing upon mortals until resolve dissolves and ambition fades. His dominion is the dreamlike suffocation that drags all motion toward stillness.
Veydrith appears as a vast, pale gaunt winged demon whose very presence seems to implode upon itself. His limbs are long and heavy, each movement drawn out as if beneath crushing weight. Wings hang like thick curtains of deadened flesh, sagging to the earth and trailing silence. His eyes are lidless yet dulled, casting the gaze of inevitability, collapse.
Targets of Corruption
Cities and Kingdoms: Civil order withers as neglect spreads, leaving walls to crumble and streets to break.
Armies and Orders: Discipline falters, weapons are laid aside, and cause dissolves into surrender.
The Despairing: Those who yield to hopelessness, dragging others into their lethargic collapse.
Warlocks of Anuheim
Warlocks are mortals who wield magic through rituals, pacts, and covenants with the Demonlords. Their strength lies not only in knowledge of spellcraft but in bargains sealed with blood and will. They are both mages and supplicants, drawing their power from the cracks they force into the veil between worlds.
Pacts and Power
A novice warlock often begins beneath the hand of a master, serving in shadow until they are strong enough to claim power for themselves. Apprenticeship is perilous; masters tend to sacrifice their own students to seal covenants or fuel their strength. Another peril is personal corruption so deep they are remade as demons if their will falters.
Progression comes through fulfilled pacts, rituals, and the joining of covenants. Only when the rites of passage are complete does an apprentice earn the title of warlock. Among them holds an unspoken pact: one warlock does not openly impose their will upon another, for no one ever knows which master’s dominion truly shields them.
The greatest of warlocks rise beyond singular allegiance. They are strong enough to strike and uphold pacts with multiple Demonlords, bearing fragments of many dominions within themselves. This is the mark of high power, though never equality, for no warlock stands greater than the Demonlords, who are as demigods or greater.
Demons and Summoning
Warlocks summon demons of every kind, binding their will through ritual. Failure to bind can mean death or enslavement, for demons resist every chain. Portals may be torn open to draw forth unbound demons, though such acts invite calamity, for what passes through may not be controlled. The highest ambition of many warlocks is to open the way wide enough that their master Demonlord may walk the realm of Anuheim once again.
Covenants
Warlocks form circles known as Covenants. Each covenant is always twelve, never more, never less. Twelve is the number that completes their rites, the pattern that binds their power. Within these circles, strength may differ, but together they wield force far greater than their sum.
Covenants form for many reasons: to perform a single ritual, to pursue a lifelong allegiance, or to labor toward a purpose without end. These circles are known to mortals as covens, and their names carry dread.
Some covenants exist to raise a single Demonlord’s dominion; others weave divided loyalties across several. Yet the number holds: twelve voices chanting, twelve hands bleeding, twelve wills bound as one.
Lore
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